000 01843nam a22003257i 4500
999 _c76180
_d76180
005 20230801213946.0
008 180403b2017 xxu||||fr|||| 001 0 eng d
020 _a9780134477367
040 _aCO-UCAC
_beng
_cCO-UCAC
_erda
041 0 _beng
043 _axxu
082 0 4 _222
_a005.117
_cB261
100 1 _93414
_aBarnes, David J.
245 1 0 _aObjects first with Java :
_ba practical introduction using BlueJ /
_cDavid J. Barnes and Michael Kölling
250 _aSixth edition
264 1 _aBoston :
_bPearson Education,
_c2017.
300 _a666 páginas ;
_c18 x 23 cm.
_f1 ejemplar
336 _2rdacontenido
_aTexto
337 _2rdamedio
_aNo mediado
338 _2rdasoporte
_aVolumen
504 _aIncluye bibliografía
505 _aPart 1. Foundations of object orientation. Chapter 1. Objects and classes. Chapter 2. Understanding class definitions. Chapter 3. Object interaction. Chapter 4. Grouping objects. Chapter 5. Functional processing of collections (Advanced). Chapter 6. More sophisticated behavior. Chapter 7. Fixed-size collections arrays. Chapter 8. Designing classes. Chapter 9. Well-behaved objects. Part 2. Application structures. Chapter 10. Improving structure with inheritance. Chapter 11. More about inheritance. Chapter 12. Further abstraction techniques. Chapter 13. Building graphical user interfaces. Chapter 14. Handling errors. Chapter 15. Designing applications. Chapter 16. A case study.
506 _aSistemas
650 0 7 _2Armarc
_aPROGRAMACIÓN ORIENTADA A OBJETOS (COMPUTADORES)
_93415
650 0 7 _2Armarc
_aJAVA (LENGUAJE DE PROGRAMACIÓN DE COMPUTADORES)
_93416
650 0 7 _2Armarc
_aPROGRAMACIÓN (COMPUTADORES ELECTRÓNICOS)
_93417
650 0 7 _2Armarc
_aBLUEJ (LENGUAJE DE PROGRAMACIÓN DE COMPUTADORES)
_93418
700 1 _aKölling, Michael
_eautor
_93419
942 _2ddc
_cBK