000 | 01843nam a22003257i 4500 | ||
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999 |
_c76180 _d76180 |
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005 | 20230801213946.0 | ||
008 | 180403b2017 xxu||||fr|||| 001 0 eng d | ||
020 | _a9780134477367 | ||
040 |
_aCO-UCAC _beng _cCO-UCAC _erda |
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041 | 0 | _beng | |
043 | _axxu | ||
082 | 0 | 4 |
_222 _a005.117 _cB261 |
100 | 1 |
_93414 _aBarnes, David J. |
|
245 | 1 | 0 |
_aObjects first with Java : _ba practical introduction using BlueJ / _cDavid J. Barnes and Michael Kölling |
250 | _aSixth edition | ||
264 | 1 |
_aBoston : _bPearson Education, _c2017. |
|
300 |
_a666 páginas ; _c18 x 23 cm. _f1 ejemplar |
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336 |
_2rdacontenido _aTexto |
||
337 |
_2rdamedio _aNo mediado |
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338 |
_2rdasoporte _aVolumen |
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504 | _aIncluye bibliografía | ||
505 | _aPart 1. Foundations of object orientation. Chapter 1. Objects and classes. Chapter 2. Understanding class definitions. Chapter 3. Object interaction. Chapter 4. Grouping objects. Chapter 5. Functional processing of collections (Advanced). Chapter 6. More sophisticated behavior. Chapter 7. Fixed-size collections arrays. Chapter 8. Designing classes. Chapter 9. Well-behaved objects. Part 2. Application structures. Chapter 10. Improving structure with inheritance. Chapter 11. More about inheritance. Chapter 12. Further abstraction techniques. Chapter 13. Building graphical user interfaces. Chapter 14. Handling errors. Chapter 15. Designing applications. Chapter 16. A case study. | ||
506 | _aSistemas | ||
650 | 0 | 7 |
_2Armarc _aPROGRAMACIÓN ORIENTADA A OBJETOS (COMPUTADORES) _93415 |
650 | 0 | 7 |
_2Armarc _aJAVA (LENGUAJE DE PROGRAMACIÓN DE COMPUTADORES) _93416 |
650 | 0 | 7 |
_2Armarc _aPROGRAMACIÓN (COMPUTADORES ELECTRÓNICOS) _93417 |
650 | 0 | 7 |
_2Armarc _aBLUEJ (LENGUAJE DE PROGRAMACIÓN DE COMPUTADORES) _93418 |
700 | 1 |
_aKölling, Michael _eautor _93419 |
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942 |
_2ddc _cBK |