Ubicación Física: 005.117 / B261
Objects first with Java : a practical introduction using BlueJ / | |
Autor: | Barnes, David J. |
Otros Autores: | Kölling, Michael ( autor ) . |
Pié de imprenta: | Boston : Pearson Education, 2017. |
Edición: | Sixth edition. |
Descripción: | 666 páginas ; 18 x 23 cm. |
ISBN: | 9780134477367. |
Tema(s): | |
Nota de Bibliografía: | Incluye bibliografía. |
Contenido: | Part 1. Foundations of object orientation. Chapter 1. Objects and classes. Chapter 2. Understanding class definitions. Chapter 3. Object interaction. Chapter 4. Grouping objects. Chapter 5. Functional processing of collections (Advanced). Chapter 6. More sophisticated behavior. Chapter 7. Fixed-size collections arrays. Chapter 8. Designing classes. Chapter 9. Well-behaved objects. Part 2. Application structures. Chapter 10. Improving structure with inheritance. Chapter 11. More about inheritance. Chapter 12. Further abstraction techniques. Chapter 13. Building graphical user interfaces. Chapter 14. Handling errors. Chapter 15. Designing applications. Chapter 16. A case study. |
Lista(s) en las que aparece este ítem: Adquisiciones Ingeniería de Sistemas 2017-
Tipo de ítem | Biblioteca actual | Colección | Signatura topográfica | Copia número | Estado | Fecha de vencimiento | Código de barras | |
---|---|---|---|---|---|---|---|---|
Libro - General | Sede Cra 13 CYP | Colección General | 005.117 / B261 (Navegar estantería(Abre debajo)) | Ej. 1 | Disponible | 59601 |
Incluye bibliografía
Part 1. Foundations of object orientation. Chapter 1. Objects and classes. Chapter 2. Understanding class definitions. Chapter 3. Object interaction. Chapter 4. Grouping objects. Chapter 5. Functional processing of collections (Advanced). Chapter 6. More sophisticated behavior. Chapter 7. Fixed-size collections arrays. Chapter 8. Designing classes. Chapter 9. Well-behaved objects. Part 2. Application structures. Chapter 10. Improving structure with inheritance. Chapter 11. More about inheritance. Chapter 12. Further abstraction techniques. Chapter 13. Building graphical user interfaces. Chapter 14. Handling errors. Chapter 15. Designing applications. Chapter 16. A case study.
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