Tipo: materialTypeLabelCds libros
Ubicación Física: CDL / 794.8 / Ch456

Fundamentals of game development [Recurso electrónico] /

Autor: Chandler, Heather Maxwell.
Pié de imprenta: Sudbury : Jones & Bartlett Learning, 2011.
Descripción: CD-ROM.
ISBN: 9780763778958.
Tema(s):
Resumen: Written by veterans who are currently working in the game industry, Fundamentals of Game Development is unique because it provides the practical aspects of the processes involved in developing and completing game projects. Designed for introductory game development and game production courses, this text provides a hands-on approach using examples and exercises to walk the reader through the entire process of developing a game from concepts to completion. The book covers the basic topics discussed in an introductory text as well as history, game genres, design, storytelling, character creation, preproduction, code release, career descriptions, and more. Does not require prerequisites. Students do not need any special art, engineering programming or design knowledge in order to understand the concepts discussed in the text. Emphasis is on design and production. This book presents an overview of the fundamentals of developing a game from concept to completion that is geared toward a student audience. Accompanying CD-ROM includes blank version of all the templates and forms discussed in the book, samples of game development documentation, images from actual games (e.g., Star Trek Online), and game demos. Instructor's resources include a sample syllabus, class assignments, Microsoft PowerPoint slides for lectures, color figures, solutions to exercise sets, and more.

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Cds libros Cds libros Biblioteca Sede 4 Sede4 Colección Multimedia CDL 794.8 / Ch456 (Navegar estantería(Abre debajo)) Ej. 1 Disponible 700270

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Written by veterans who are currently working in the game industry, Fundamentals of Game Development is unique because it provides the practical aspects of the processes involved in developing and completing game projects. Designed for introductory game development and game production courses, this text provides a hands-on approach using examples and exercises to walk the reader through the entire process of developing a game from concepts to completion. The book covers the basic topics discussed in an introductory text as well as history, game genres, design, storytelling, character creation, preproduction, code release, career descriptions, and more. Does not require prerequisites. Students do not need any special art, engineering programming or design knowledge in order to understand the concepts discussed in the text. Emphasis is on design and production. This book presents an overview of the fundamentals of developing a game from concept to completion that is geared toward a student audience. Accompanying CD-ROM includes blank version of all the templates and forms discussed in the book, samples of game development documentation, images from actual games (e.g., Star Trek Online), and game demos. Instructor's resources include a sample syllabus, class assignments, Microsoft PowerPoint slides for lectures, color figures, solutions to exercise sets, and more.

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